Hello! Ten Ten’s back! Woohoo!
I’m about to report to you guys our activity last weekend.
So we joined this event held by re:ON Comics called re:ON Comic Convention or Re:CON! It took place at Margo City, Depok from April 24 to April 26, 2015. Well, it’s kinda far from our secret bunker, but later you’ll find out what motivated us to go that far… especially the girls. LOL.
On Saturday, it was sooooo crowded from early in the morning! We hadn’t even done arranging our booth and people were already lining up to see our game.
We prepared a special build for Re:CON visitor to play and we also had Target Acquired stickers, pins, and other merchandises for the visitors. We also played Target Acquired teaser and it did attract lots of visitors. Great job, Target Acquired team! To make the booth even more interesting, some of the girls wear Nekomipolis Police Department uniform and promoted our Target Acquired to the visitors. In the end many people came just to take pictures with them. Well, good thing is our booth became even more festive! Hahaha.
In the afternoon, I gave presentation on Target Acquired. Most of the visitor are already familiar with Touchten Games. Most of them play Teka Teki Saku and our collaboration game with 9GAG, Redhead Redemption. The visitors were so enthusiastic when we showed Target Acquired. We randomly chose one of the visitors (who turned out to be Dragon Nest player and the officers are Dragon Nest players too! So please contact us if you see this post because our girls really want to meet you again fufufu) to come on stage to try Target Acquired herself. Imagine playing
Target Acquired on gigantic screen (well, not that gigantic, but yeah, it’s big) and more than a hundred people watching and they were like “Whoa!” and when the boss was killed they were like “Woohoo!” I was totally touched! They were all also excited knowing that Manami Matsumae actually composed the soundtrack of Target Acquired.
Oh, and we also announced our collaboration with re:ON comics… Specially designed Reon Armor and Oren drone! You might also meet Reon herself on the billboards when you’re chasing Cammy in the game. This armor was not only for Re:CON 2015, though. You can see the armor and Reon when the game is released later and it will permanently be there.
Many cosplayers came to our booth to try Target Acquired. Franzeska Edelyn as Reon, an international cosplayer Pinky Lu Xun as Lay Lay Cat, and first-Indonesian-to-be-AFA-Maid-Cafe Clarissa Punipun as Oren. Everyone looks excited to try the game.
And one more person who made all the NPD girls gone wild… LIUI AQUINO (again)! On Sunday, he visited our booth cosplaying as Reno, Reon’s big bro, and played Target Acquired. Frankly speaking, he doesn’t look like someone who spend most of his time to play game, but he tried his best to play the game and beat the boss. But still, all the NPD girls collapsed on the floor right after Liui left the booth. They just couldn’t stop smiling.
Not only cosplayers, a cute rookie singer and radio VJ, Rachel Florencia also visited our booth and tried Target Acquired right after her performance on stage singing “Seribu Tahun Cahaya” and her new single. She was so excited, she even tweeted on her Twitter account about Target Acquired and said that she wants to play it again. Don’t forget to download and play Target Acquired when it’s released later, Rachel!
We really want to thank our beloved CEO who couldn’t make it to the event because he had business to do in Beijing and Tokyo last weekend. Thank you so much, Anton-san! And also to re:ON Comics team for giving us the chance to collaborate and join this event. And thank you so much to all Touchten Games crew! You guys are awesome! All of you! Thank you for the hard work! And last but not least, thanks to all visitors who have spared their time to visit our booth, play Target Acquired, and help us with the survey. You guys are so awesome, too! We are so very happy that you’re excited about the game. We’ll work even harder to make this game even more awesome!
See you at another event, awesome people!
– Ten Ten
Today, 23 March at 3.18 AM, Lee Kuan Yew passed away peacefully at Singapore General Hospital. He, who is also known as Harry Lee, was 91.
Lee Kuan Yew is the founding father of and the first prime minister of Singapore who turned the small island into one of the richest and least corrupt countries in Asia. Since Singapore separated from Malaysia in 1965, he had seen himself in a never-ending struggle to overcome the nation’s lack of resource, a potentially hostile international environment and a volatile ethnic mix of Chinese, Malays, and Indians.
Despite the controversies regarding his way of leading the nation during his era, there are many people pay tribute to Lee Kuan Yew’s determination in developing Singapore from a new nation to the modern and dynamic city wee see today.
“I am very determined. If I decide what something is worth doing then I’ll put my heart and soul to it. The whole ground can be against me, but if I know it is right, I’ll do it. That’s the business of a leader.”
- Lee Kuan Yew, ‘The Man and His Ideas’ (1998)
Our deep condolences.
Last December, our studio was visited by a special guest who came all the way from Boston to Indonesia for winter break. It was supposed to be a short visit just to see what Touchten Games looks like, but then this girl came to the studio everyday for 2 weeks as an intern. It’s Mandy Kowara!
In the picture, Mandy’s the cool-looking one in the middle wearing green T-shirt and holding a piece of paper.
In case you don’t know who this young girl is, just listen to her awesome work. Actually I’ve mentioned her name once in previous blog post about Manami Matsumae.
YES! She’s the one who composed the cover song of C.A.T.N.I.P. that was originally composed by Manami Matsumae. “Slightly embarrassing since Manami Matsumae’s compositions are epic, but I suppose it’s nice to have it there as a bonus…thingamajig,” said Mandy about having her song in the same album as Manami Matsumae’s for Target Acquired soundtrack. Anyways, I’m here to introduce Mandy to you guys.
Mandy currently studies in Berklee College of Music, dual major in Film Scoring and Electronic Production & Design with minor in Video Game Scoring. She learned how to play piano when she was young, but never actually composed anything significant until she got to 9th grade. “Our school had a program called GCSE, which also includes Music in it,” said Mandy. “Since one of the required coursework was to compose three pieces in various styles, I started learning a music software called Logic Pro and wrote an orchestral piece for one of them. That was probably my first proper composition.”
Mandy was inspired a lot by orchestral music in the Romantic period (around 1800s). She started listening critically to orchestral music and video game soundtracks in 9th grade because of analyzing music in GCSE, and also started noticing more of the music when she played older video games for nostalgic reasons. In 11th and 12th grade, she took IB Music, which was when she finally decided that she wanted to work with composing music as a career. “It was probably because of the fun experience I had with scoring two of my friend’s short animations at that time, and composing an orchestral piece based on a story concept that my friend and I wrote together but unfortunately never got to finish.”
I asked her who her favorite music composer is, and she said she is a fan of Yoko Shimomura, Nobuo Uematsu, and Masashi Hamauzu. “Although I tend to listen to a lot of their older stuff more. Haha!” Mandy added.
“It was a very fun experience,” Mandy answered when she was asked how it was working at Touchten Games, “It’s much easier to work alongside the development team rather than working remotely because I can get input about the music drafts immediately and apply the changes as soon as I get the feedback.”
Mandy is currently helping Touchten to work on the music and sound effects for several game titles, such as Pandora Chronicle, Brave Warrior, and Fishing Town. And for the record, she could finished several pieces of music within 2 weeks during her internship at Touchten Games. She is really passionate about composing music, indeed!
Mandy previously has done a bunch of projects for schoolwork and two Game Jam projects, but the games she worked on for Touchten are the first commercially-released ones that she’s done. Mandy does a lot of orchestral compositions, she said it is probably because she also compose concert orchestral music outside of film or video game scoring. She most of the time try to mix world music instruments and influences in her music for a bit of flavor, especially Indonesian music, since she’s quite strongly attached to it, being Indonesian and all. “I also like composing melodic or ambient-like electronic music. Much of the melodies I compose are tonal, but atonality in music is nice, too.”
In composing music for games, her inspiration is the gameplay, concept art, and story, all contribute to the process when composing, but in various degrees of importance. “First, I get inspired to compose through hearing about the concept and story of what I’m writing for–a lighthearted game or an action-filled game.” After knowing the concept and story, she then tries to imagine the world or universe where the music would exist in, and that is when she would see the available concept art or ask about the environment in the game. “For instance, I would write a lot of electronic music if the setting is futuristic, or a lot of orchestral music if it’s a traditional sword-and-magic fantasy world. If the music is to accompany a character, then I would see the character concept art and ask about the character’s personality traits,” she explained. If the gameplay is available, she would usually loop the music draft while she plays the game to see if it fits or not.
Every job has at least one obstacle that has to be faced. For Mandy, in one word: MIXING. “Actually two words if I include mastering,” Mandy added. “To put it shortly, mixing can take up more time and/or effort than the actual composing process. But if we’re talking about troubles in composing, the I’d say that I often get stuck on making the piece sound… not so empty. I usually analyze more scores and soundtracks to overcome this issue.” Another issue for Mandy is making percussion parts, which she admits she’s also bad at doing. She overcomes the problem by listening to people playing drums or percussive instruments and try to figure out the patterns that they use for different styles of music. “Oh, and composing for guitar is hard since I can’t play and don’t owe one.”
Things she wants to achieve in 2015 is to have better mixing/mastering skills and better orchestration skills. Also, working on sound designing. She’s also looking around for internship opportunities in the USA. “AND GETTING MORE COOL PROJECT AAAAA!” (Sorry Mandy, I need to put this in the post because I can’t stop smiling imagining your expression when you say that…)
Here’s a message from Mandy to Touchten team:
“Keep doing awesome work! Jangan stress! Don’t forget me ya!”
Awww… Thanks! Of course we won’t forget you. See you real soon, Mandy! We hope your dream of being awesome game music composer come true! Woohoo!
– Ten Ten