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Touchten Akuisisi OOS (Omar Online Shop)

 

Jakarta, 1 April 2014.
oleh Yura Anders


Tertanggal 1 April 2014, Touchten mengakuisisi jasa penjualan game console dan merchandise online Omar Online Shop (OOS).

Pengakuisisian yang cukup mendadak ini dilakukan secara spontan ketika CEO Touchten Anton Soeharyo bertemu dengan saudagar dari Malaysia, Bpk Omar bin Semarang ketika sedang jam makan siang di warteg sekitar Thamrin City pada siang hari ini.

Entah karena MSG dari makanan di warteg tersebut atau dukun milik Bpk Omar yang cukup sakti, pembicaraan serius antara Anton Soeharyo dengan Omar Bin Semarang berbuah akuisisi pada hari yang sama dimana CEO bapak Anton Soeharyo langsung mengajak Bapak Omar bin Semarang ke kantor Touchten untuk menandatangani MOU kerjasama pada hari itu juga.

Dibawah todongan senjata dari bodyguard bapak Omar, seluruh staff di Touchten merasa “welcome” dengan kehadiran OOS di kantor. Hal ini bisa terlihat dari para staffs di Touchten yang langsung menggunakan jasa OOS di kantor Touchten.

Berikut kutipan dari bapak Anton Soeharyo, “Saya percaya dengan Touchten mengakuisisi OOS, saya tidak perlu berkerja lagi dan sehabis ini rencana saya adalah membeli tiket satu arah ke Caribbean. Terima kasih, OOS!”

Jasa online shopping memang lagi marak di Indonesia dan Touchten tampaknya tidak mau ketinggalan trend ini. “Pilihan Touchten untuk mengakuisisi jasa online shopping untuk penjualan merchandise game ini sangatlah tepat sasaran!” menurut pakar ekonomi, Professor Spike Tomerry dari kota Nekomipolis.

Professor Spike Tomerry menutup dengan kutipan berikut. “Saya rasa tinggal tunggu waktu saja apakah kerja sama ini akan berbuah sesuatu yang manis atau pahit tapi yang pasti saya optimis bahwa ini semua adalah pertanda baik bagi Touchten untuk mengawali April ini.”

 

Ditulis oleh Yura Anders.

 

Yura Anders;
Dikala tidak menulis artikel, Yura bekerja sebagai polisi di kota Nekomipolis. Komik kesukaan Yura disini adalah “Cat Gone Wild”. Contact Yura ketika ia sedang menganggur dan tidak sedang lagi mengejar Cammy Iyuka.

Mini Tutorial Pixel Art

Hello! My name is Bayu and I like playing ping-pong.. NOT! I am here to share with you how to draw pixel art. According to my friend, I am very good at it. In fact, she wrote this and the previous sentence.

tool used : adobe photoshop

1. Lets start with rough sketch, but first things first, use pencil tool to draw and eraser > pencil for erasing

eraser pensil

Just start with a simple sketch, don’t worry about details first.

1

 You can use double windows to view the real size easier

(Window>Arrange>New Window for…(your file).

double window

2.  Make the lines cleaner with eraser. Make sure your lines are clear and clean and not jagged.

3

^ here is the final outline. Now, it’s time for coloring!

3. Put base colors first, you can either use paint bucket tool or lasso tool to do this. Make sure you check off anti-alias  setting in both tools before you use it.

6b

4c

After base color is filled, now is the time for shading. Specify the direction of the light first.

5b

Then, color the outlines to make it better.

5a

Almost finished! Just add small effects to make it more polished.

5c

You also can add simple animation! (for the animation we will discuss it on next mini tutorial)

cupid-got-imel2

Tadaaa…  Hope this will help you

note : this is Cupid from Amazing Cupid, you can download the game at

Amazing Cupid Android

Amazing Cupid iOS

Amazing Cupid – The Story Behind the Game Development

title

 

[Essentially, its "Let's make this annoying game (Flappy Bird) more annoying by having an annoying character saying annoying stuff to annoy people"]  - Summarized by Karin

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Dear Lovely Humans,

This is an official statement regarding our release of Amazing Cupid. Some of you may have already heard or played it, some of you even might have read the whole debacle regarding the game being a “shameless clone” or “a bad reputation for the country”. We are perfectly fine with these statements as it is someone’s honest opinion. (So this was what Mr. Nguyen was facing all by himself huh? Poor lad) However, before you judge us further, may we please humbly request you to read our following statements with an open mind? We feel like we owe our players an explanation regarding this matter, and we have a few explanations why we can release the game with a clear conscience.

Anyway, our first point. We have actually seek permission to “copy” Flappy Bird from its owner, for which he said “You’re welcome, Mate!” Whatever his reason is, be it just because he is a big-hearted man or that he realizes that his game isn’t the most original version, we are not one to judge. We admit fully of being inspired by Flappy Bird to create the game.

So the question at hand is did we CLONE the game? That, my friends, will bring us to point number two. If we were to answer according to YOUR standard of cloning which we assume: “if it feels the same and it’s currently or used to be popular, or I knew that game from somewhere” Then YES, we did. However, allow us to give a brief definition of a clone that the industry experts are supposed to use as is written by law (in our own words so it’ll be easier to understand. Law wordings are super annoying):

                A clone is something that copied the stuff that can be copyrighted exactly. This can be sued. For example: art assets, original songs we used, the source code. These items can be copyrighted and if we stole and copied them, o ow we’re in trouble.

                A gameplay or game experience however, cannot be copyrighted. Have you heard of the term GENRE? Games with same or similar gameplay are considered to be in the same genre, not necessarily a clone or copy-cat of each other. Take Street Fighter and King of Fighter for example, they are almost similar (according to my colleague because I don’t play them) yet none of them gets into trouble of being sued. Why? Because they know gameplay is sort of a public domain which everyone can jump at.

Have you played Amazing Cupid yet? No? Then this might be the right time for you to get it ;p. If you have, you will notice that the art is completely different, it has a lot of added features (secret messages, crazy rants of a cynical cupid, and three difficulty levels). So given these facts, we are leaving the rest to you to have your opinion. All we humbly request is, for people to get the facts before defaming others.

Our third and last point (I’m tired of typing) is that we actually did it merely for fun! A few things sparked the birth of Amazing Cupid. First, we wanted to have a side project for Valentine’s Day. Second, we had this new feature to test but no game to test it with. Third, our resident programmer was too free and cloned Flappy Bird in two days during his spare time just for practice. Fourth, our CEO decided that this short gameplay will be perfect to try out the new feature. So our artist jumped in and we had a friend who agreed to help with the valentine theme. We meant no harm in the making of this game, and most importantly, we didn’t mean to knock Flappy Bird from its throne.

In conclusion, we would like to apologize if we offend anyone by releasing this. Again, in our point of view, we just wanted to have fun and share them to others for Valentine Day and beyond. We didn’t mean any harm to any single individuals and we certainly didn’t mean to harm the reputation of Indonesia’s gaming industry. We humbly accept all critiques anyone shoot at us, but we must stand firm to our clear conscience.

Finally, thank you so much for your time. Should you need more clarification, we are more than happy to hold a discussion as we know we can learn something from an outside perspective too.

Okay this has gone too long. Thank you for all your criticism and concern, and most of all, your time. Also we want to shout a BIG THANK YOU for our supporters and those who enjoy our game. Let us close this official statement with a promise that we are only trying to improve the industry and really, spreading happiness and love to others.

 

Cheers,

 

Touchten Team

[PIKAPLAY] Flappy Bird – Fly and Bang, Fly and Bang, FLY AND BANG!

“#@#$#%$^&%@%@^!#^#&*(($^$*@$!$#^$!@#!!!!!!!!!!!!!!!!!!!!!!!!” – Pikarin

 

fly and be awesome!

fly and be awesome!

 

The annoying game is basically a very short and casual game where you need to tap your screen to make the bird fly while dodging the obstacles which is a pipe mushrooming all over your world. The objective of the game is to pass through as many pipes as possible. It seems easy, but believe me, it is hard as hell. I can’t describe what makes it hard. I have tried to hypnotize myself by telling myself “the bird is small and the obstacles are static, it really is easy” but my score proves otherwise.

Did you see the quote by me at the beginning of the post? That was the feeling I get when I play this friggin’ big-mouthed bird. The first five minutes, I can’t get pass 8 pipes! Luckily, I love my phone too much to throw it at my friends’ face as they laugh at my frustration. Well, I suppose everyone knows too well what game is flappy bird. For those who lives in caves and haven’t got a clue, here is a video trailer by some random and noisy dude:

http://www.youtube.com/watch?v=FMQSLT7e9Q8

Anyway, this game hit the top rank in iOS purely based on virality. That is how good the game is. So, don’t let me hold you for too long, hit the store and download the game! Share your high score on your social media page and get praises (or shame).

 

I shall not post my score because it’s embarrassing.

 

Googe Play Link: https://play.google.com/store/apps/details?id=com.dotgears.flappybird&hl=en

iTunes Store Link: https://itunes.apple.com/us/app/flappy-bird/id642099621?mt=8

 

 

[Ratings:    This Is Garbage -> 1  2 – 3  4  5 -> Sweet, Mother of God!]

 

Graphic = 4 – the simple yet effective pixel art is quite polished and the colors used are easy on the eye.

Story = 1 – Well, it’s because there isn’t any story at all!

Gameplay = 4 – The sheer frustration it gave me was enough to make me like it. Irony.

GGJ2014 Postmortem – My CANDY Pet SAGA

#GGJ14 Post-mortem

This post is about a game I am very much attached to. It is a game that saw the light during Global Game Jam 2014. It was a memorable one as I was thrown into the development team. I was a mere Community Manager with no art or programming background. Landing myself a team who trusted me blindly and handing over the 2D art portion to me was a whimsical experience, one that will be embedded into my memory for a long time.

 

Small talk aside, here is my report of our game:

 The Super Cool Title: “My CANDY Pet SAGA”

Aaaand, here is the short description, copied straight from the GGJ website (it’s okay I wrote that too so no copyright infringement issue here):

Inspired by the quote “Men are from Mars, women are from Venus”, this game is nothing like the used-to-be-famous-now-notorious Candy Crush Saga despite its name. It is an app designed for couples to test their compatibility with each other as they conquer mini-challenges from their two different world simultaneously. Basic gameplay involves one party to be the pet and the other the owner. They must collaborate with each other to level up and raise as many pets together. We only accept being sued by Tamagotchi.

Are you interested yet? No? Then you might just be a miserably lonely person… KIDDING! Yes you need a partner to play this but hey, isn’t this one of those chances to make a new companion?

Continue reading

Editor’s Note

Hello to the horse year of 2014, humans!

This is an apology note in regards to the long long hiatus. As it stands, the person who is supposed to manage the blog (a.k.a. me) is a noobie in blogging world. In truth, I have a lot to say, but it never surfaced in a written form. So, here I am pledging myself again to share with you everything interesting about the game industry. In addition, I have gathered a force of professional developers to share their insights of game developing techniques. So, stay tune!

 

 

GGJ14 Postmortem – Dimension Saga

GGJ14 Postmortem is a compilation of Touchten crews’ sharing on their experience in attending the first Global Game Jam in Indonesia.

This post is brought to you by Enlik Tjioe:

In this postmortem, I want to share about Dimension Saga game development on Global Game Jam 2014 in Jakarta, 24-26 January 2014. This game was developed around 48 hours by Oreo Team, consisting of  4 members with 2 programmers, 1 programmer and sound composer, and 1 2D artist. This postmortem is based on my own perspective, and not my team’s perspective.

To begin the post, I shall present you with the Global Game Jam 2014 theme:

“We don’t see things as they are, we see them as we are.”

Background Story:

Dimension Saga is a puzzle platformer with two different dimension in which there is a boy who can see beings from another dimension. Believing that there are more people like him, he decided to travel to find them, when he spotted another boy similar to him but from another dimension. So they traveled together to find a place where their kind can gather.

Dimension Saga

http://globalgamejam.org/2014/games/dimension-saga

 

 

What Went Right

1. Game Concept and Game Design

The man responsible for the game concept and game design is Febndy Kwik. During the game pitching session, he explained about the game concept for around 1-2 minutes, after which we joined his team, the Oreo Team. The inspiration of the game concept comes from games such as Shift, and The Lost Vikings.

Game Concept paper scratch

Game Concept paper scratch (2)

 

Game Concept paper scratch (3)

2. 2D Art

For 2D Art, our team is lucky to have a great 2D Artist named Omar Aria. ‘Pak’ Omar and I are working together in Touchten, where he holds the Senior Artist position. ‘Pak’ Omar is a great friend and is really helpful when designing game assets for Dimension Saga.

 

Main Character’s spritesheet

Scenery

Scenery (2)

3. Audio

For Audio, Luqman Adibiarso helped our team to compose the background music using FL Studio software. For SFX, thanks to bxfr.net, we can make SFX for our games easily by using web browser.

4. Construct 2

In my opinion, Construct 2 is really great game engine for rapid prototyping a game. Basically, Construct 2 supports HTML5 platform, but with the latest version, we can export our  games to other platforms.

 

What Went Wrong

1. Technical Problems

The first platform we tried to use for this game is Flash with AS3 using Adobe Flash CS5.5 software. However, because Luqman and I as the programmers have little experience using AS3 programming, we  were having difficulties to collaborate with the Lead Programmer, Febndy. So in day 2, Febndy decided to change the platform to HTML5 version using Construct 2, although with Construct 2 we still experience problems in implementing the game logic sometimes.

2. Time Management

I was also having a problem in managing the time for development. Although the game has to be finished within 48 hours, on the second morning o, i headed back home to take a rest and bath. But because of some reason, I came back to Game Jam location late. We also forgot to use any project management software like Trello which could helped us with out time management.

3. Version Control

Since another team at GGJ suggested us to use SVN for version controlling of our project, my team decided to use SVN too. However, I was having some difficulty using local SVN (Subversion) for version control of our project because we had different OS for develpoment; 2 members were using Windows, and 2 members were using Mac OS X. It was already too late when I finally thought about using Git online repository like Github or Bitbucket, rather than SVN for version control.

4. Not Enough Variety

I’ve read some suggestion and game design tips for developing a platformer game. (Pixel Prospector have an awesome list here). But, in execution, it was really challenging for us to follow the design process. In the end, the final game ended us being a plain and simple game with some minor and major bug appearances. Our character controller which allow players to give input on 2 different characters did not feel good. On the presentation day, one of Game Jam participant suggested to give game input to 2 different characters separately at the same time, like in Brothers: Tale of Two Sons. He also suggested that with playing two sets inputs simultaneously, the game can train human’s brain to multitask.

5. Difficulty Determining the Game Title

Until day 2, we still couldn’t decide the game title. The first title given by the Committee randomly, “Oreo Saga”, was changed to “Dimension Saga”  only on day 3. We wanted to avoid any trademark and legal issue from the word “Oreo”; however, we kept the “Saga” word in accordance to the unofficial game jam 14th diversifier: using the word “Candy” or “Saga”.

 

Conclusion

When the Game Jam Committee said, “It’s time to submit the game!”, I was happy with our team’s finished game, Dimension Saga. To be able to collaborate with each other in develpoing a game within 48 hours was a really great experience for me and other game jam participants. Aside from new technical skills , I also got to know some new friends there and really enjoyed conversations with the other participants. Hopefully, I can participate on the next Global Game Jam 2015. See you next year!

Global Game Jam 2014 Jakarta – Oreo Team

Global Game Jam 2014 Jakarta – Game Pitching Participants

 

[Teaser] Cute Kill for iOS and Android

Hello humans! We are about to release a game that about to blow your mind, literally, (well it’s Zombie’s head not yours) so enjoy it while we are waiting for the official launch!

Christmas Came Early at Touchten Games

The Legendary Train Legend

Here you go, homo sapiens!

We have improved our game to better cater your intelligence!

 

For you Apple muncher, Train Legend is now updated its multi-player mode to a better version. You can now challenge your fellow mankind to prove among you who is the one with the most worthy brain. (Please send us your address when you have a good enough brain).

As for the Green Robot lovers, we have fixed the in-app purchase so you can shop more efficiently and happily!

For more updates, please stay in tune to any of our many communication channel. We try very hard to maintain the signal, you earth people have terrible connection!

Reach us on:
Facebook: www.facebook.com/touchtengames
Twitter: @touchtengames
Email: support@touchten.com
Radio Signal: 8909.5 FhM
Or just look up the sky, we are probably somewhere there.